Настройки материалов, рендера и света
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yudined, dugara, Marina MILENDIA, лука и ПаутИнка
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Вот что я нашел на сайте КЛО по всем материалам
Fabric_Matte
Reflection is adjusted optimal to express general fabric.
Fabric_Shiny
Reflection is adjusted optimal to express shiny fabric.
Fabric_Silk/Satin
(ver4.1.0)
Reflection is adjusted optimal to express silk or satin fabric.
Fabric_Velvet
(ver4.1.0)
Reflection is adjusted optimal to express velvet fabric.
Fur_(Render Only)
(ver4.2.0)
Express realistic fur.
Gem (Render Only)
(ver5.0.0)
Express gem material.
Gem material is similar with glass, but expresses light reflection in multiple color.
Adjust the opacity with the Absorption value. Lower the value is, more transparent the object is.
The Absorption value is relative to the object's thickness. Thicker the object is, lower the Absorption value should be.
Adjust the Abbe value to increase or reduce light reflection effect.
Glass
(ver4.1.0)
Reflection is adjusted optimal to express glass materials.
Adjust the opacity with the Absorption value. Lower the value is, more transparent the object is.
The Absorption value is relative to the object's thickness. Thicker the object is, lower the Absorption value should be.
Glitter (Render Only)
(ver5.0.0)
Express glitter.
Light (Render Only)
(ver5.0.0)
Use garments or objects as lights.
Adjust the brightness with the Color Mult option. Higher the value is, brighter the light is.
As the light gets brighter, the color of the light deviates from the one set by the user.
Leather
Reflection is adjusted optimal to express leathers.
Metal
Reflection is adjusted optimal to express metallic materials.
Plastic
Reflection is adjusted optimal to express plastics.
Skin (Render Only) (ver 6.0)
Render human skin more realistically. Light enters an object and scatters beneath its surface. Not all light reflects from a surface. The objects penetrating lights such as leaves, fruits, or candles also be used for this.
※Note: When using Skin, you should not use a displacement map since the compatibility issue with V-Ray.
Roughness
Intensity
Edit fabric gloss by adjusting Intensity of the Roughness.
Map
Edit fabric gloss by adding and modifying Roughness Map.
Map
Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style.
Map Intensity
Adjust the Map's Intensity.
Invert
Select to invert the gloss of the fabric. When this option is selected, shinny part becomes dull and vice-versa. To use Specular Maps provided in CLO below ver4.0.0, check this option.
Reflection Intensity
Greater the Reflection Intensity value is, more reflective the material or fabric is and vice-versa.
admin, yudined, dugara и ПаутИнка
yudined- Сообщения : 538
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admin, dugara, Marina MILENDIA, лука и ПаутИнка
Marina MILENDIA- Сообщения : 3
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yudined, лука и ПаутИнка
yudined- Сообщения : 538
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Записал как PNG (8-битный по умолчанию). В фотошопе модель открылась слоем. Бэкграунда не было, то есть транспарент на фоне есть.
dugara, Marina MILENDIA, лука и ПаутИнка
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yudined, dugara, Marina MILENDIA и ПаутИнка
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